Formula Parser

Started by Zacky_Momo
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Zacky_Momo

I'm starting to get the hang of the formula parser, however I am having issues trying to make the wave table move along the X-axis but I can only seem to get it to move along the Y-axis. From what I understand the y and z variables move up and down and generate a whole wave table. So I am trying to figure out how to do this from left to right. Also I am curious about what type of math is involved in the formula parser, is it mostly trigonometry?

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steve_xfer

Please use the Serum forum for support!  There are some formula posts there with additional formulas to use, etc.
It's just algebra.  I would recommend to understand the basic formulas.
take the simplest formula "x".
this is an implied "y=x".
So you get an output (y) of -1 to 1 as X moves from -1 to 1.

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jbeau76

Serum Parser Is the goat cheers STEVE DUDA

Heres a pretty fun complex evolving texture

(q<129) * (1/(q^0.5)(q%2==1)) + (q>128 && q<257) * ( (1-z)(1/q * (q%2!=0)) + z( (q % 13 == 0) ? 0.5 : 0 ) ) + (q>256 && q<385) * ( (q%8>2 && q%8<7) ? 1/q : 0 ) + (q>384) * ( (1-z)( (q % 13 == 0) ? 0.5 : 0 ) + z*(1/q * (q%2!=0)) )

Ive been working on 100s if anyone is intersted let me know.